| Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Scrapyard Bob
 EVE University
 Ivy League
 
 872
 
 
       | Posted - 2012.04.18 03:08:00 -
          [1] - Quote 
 CCP has already hinted at higher taxes and tariffs. Hopefully they don't do much more then add 0.5% to the existing taxes/fees.
 
 Ideas for new taxes, or tax income:
 
 1) Allow station slot fees to "float". If the number of slots (of a particular type) in the station is > 50%, then raise the rent between 0.0% and 1.0% (based on how full the slots are). If the number of slots in use is < 50%, then lower the rent each day by 0.0 to 0.5%.
 
 Right now, even though a station like Hek BCF 8-12 is 100% busy, manuf slots are still 333 ISK/hr. The research slot fees seem to float, but not that much. Not enough to force players to change.
 
 The primary effect there would be that POS array slot costs would become cost-competitive with NPC stations after about 6 months. And after about 12-18 months of heavy usage, the station slot would be a good bit more expensive then running a POS array slot. It would sink more ISK out of the game and drive more slot usage into the hands of players. Or players would spread out to the distant regions in order to get cheaper slot fees.
 
 It may also be necessary to raise the minimum on slot fees to about 2500 ISK/hr.
 
 2) Higher floor on station rental fees.
 
 I can't remember whether station office rentals are price-capped or not. If they are, then raising the price cap to a much higher level would act as a bigger ISK sink. Corps will have to decide whether they really want that office in a busy location, whether the convenience outweighs the cost.
 
 3) Add a 0.5% convenience tariff on everything sold in a major trade-hub system. Charge 0.25% in neighbor systems.
 
 4) Raise the fee required to change a broker order. Maybe charge 1000 or 5000 ISK instead of only 100 ISK. Even a small change here might sink a lot of ISK.
 
 5) Allow repair fees to float based on usage/day. Give a discount if you have standing with the corp that owns the station. You always have the option of fitting a local repper.
 
 6) Other things. That's tricky because there not much else in the game where the player has to pay ISK in order to use a service. You can't charge for jumping or docking as those are required elements of game play. The medical clone prices is already a very touchy subject for the older pilots so you don't want to raise that.
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        |  Scrapyard Bob
 EVE University
 Ivy League
 
 885
 
 
       | Posted - 2012.04.23 05:09:00 -
          [2] - Quote 
 Another possibility would be to charge a monthly fee for alliance / corporation registration with the authorities. Maybe even a per-member tariff and per-corp tariff. The problem with that is "how do you enforce it?". Do you require the monthly fee to be paid in order to keep your station offices open? What happens if the fee is not paid? Disbanding the corp/alliance?
 
 Transaction taxes are tricky. If they are too high, then you encourage people to just vertically integrate to avoid sales taxes and broker fees. Which is exactly what you see happening with Planetary Interaction. Because the tariffs are so severe, people go to great lengths to avoid paying them.
 
 PI was a multi-faceted problem:
 
 - PI goods aren't worth all that much. CCP has failed to add additional demands for PI goods (such as implant BPCs, adding more PI goods to other recipes). No new item should have been introduced in the past few years which depend on a single material source (such as "only minerals" or "only PI inputs").
 
 - The PG/CPU limits on command centers are so low that you can't setup a harvest colony that generates more then a few million ISK/day in low/null. If CCP were to increase the PG/CPU on the colonies, it would be easier to pay for POCOs from increased volume.
 
 - Planets have such low re-spawn rates that you can easily run them dry if you have too many people working the same planet. Which discourages people from flocking to the same planets (it's better to see a world with few competitors).
 
 - One-size-fits-all of the POCO, instead of giving us 3-4 sizes (like POS towers) so you could pick how much HP, office capacity you wanted to pay for.
 
 - Because individual colonies don't produce that much income, you have to tax them at a high rate to pay off the POCO.
 
 - The ability of a POCO owner to charge anywhere from 1/10th to 10x the rate of a hi-sec POCO is too variable on the upper-end.
 
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        |  Scrapyard Bob
 EVE University
 Ivy League
 
 885
 
 
       | Posted - 2012.04.23 13:04:00 -
          [3] - Quote 
 Mmm, impact of corp/alliance bills on a monthly basis:
 
 - A flat per-month fee per corp would ensure that long-dead corps get disbanded and their tickers get recycled.
 - A per-month fee for the alliance would do the same for alliance tickers.
 - It would act as an additional ISK sink.
 
 Per-corp fees could be as low as 100-500k/mo. Alliance fees in the range of 10-20M/mo. Maybe alliances pay 2M ISK/mo per member corp. Maybe corps pay a fee of 1k ISK/member each month to buy membership capacity.
 
 (shrugs) It's probably a horrid idea.
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        |  Scrapyard Bob
 EVE University
 Ivy League
 
 899
 
 
       | Posted - 2012.04.27 04:16:00 -
          [4] - Quote 
 
 Perramas wrote:Whatever the new taxes are they need to be progressive taxes. The more isk in your wallet the higher your tax rate. That way new players wont have to grind out even more crappy low level missions while they train the skills for more lucrative endeavors. 
 Easily avoided.
 
 I keep all ISK on my alt account, do all my purchase/sells/activity on my main account and only shoot over enough ISK from the alt account to cover immediate needs.
 
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